The part number representing an assortment generically and the part numbers representing the assortment’s constituents must begin with the same characters, as you can see in Figure 1 and Figure 2 (in this case, “ASST-A”). That’s why you can’t edit the quantities in the Quota column unless you switch to the Per-show effects collection.įigure 2 – After breaking apart assortments, the quantity is re-distributed to the rows with “children” part numbers (ASST-A-01, ASST-A-02, etc. No matter what inventory collection you have selected in the effects window, the quantities shown in the Quota column are actually from the show itself, stored in the show’s Per-show effects. Then do the break apart command to split up the quantities. Before using this function, import the allocated quantities ( “File > Import > Import quotas…”) or synch the quantities from a Finale Inventory sale order ( “Effects > Finale Inventory > Update quotas from sales order…”). The function that does the break apart operation is “Effects > Break apart assortment quotas”. You can see in Figure 1 and Figure 2 that the 144 shells allocated generically to Assortment A were redistributed to the constituent effects of Assortment A - the red, green, blue, and cyan peony shells.įigure 1 – Before breaking apart assortments, the total quantity of shells is in the row representing the assortment itself (part number ASST-A in this case). The Quota column holds the allocated quantities for effects. In Finale 3D, breaking apart an assortment into its constituents means converting the generic quantity allocated for the assortment into more specific quantities for constituents of the assortment. The second half describes the conversions that occur when you synch with Finale Inventory.īreaking apart assortments into constituents The first half of this article describes the general conversion functions. For assortments, the conversion is more complicated, because the quantity of shells in an assortment needs to get broken down into the quantities of each kind of shell in the assortment, so you can design a show with the specific types of effects allocated.įinale 3D provides functions to make these conversions generally, no matter what inventory system you are using, and in some cases makes these conversions automatically if you are synching to Finale Inventory. Finale 3D always counts in eaches, which it calls devices, but inventory systems may be keeping track of stock in cases or assortments, so a conversion may need to take place.
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